I have some feedback that is unrelated to the game but helps the visual presentation - you can edit your HTML to remove the Unity boilerplate above and below your game, then set the dimensions on NG to be exactly the dimensions of your game window. Also be sure to set topmargin=0 and leftmargin=0 in the body tag of your HTML. Let me know if you need any help!
SpikeVallentine
Yeah....polishing can be endless. Like a painting.
"So from now on, we'll take the time needed to make games we're proud of!"
Nice!
yeah i have an immedaite feedback. when you die adn fail.....get rid of that transitiona nimation. people will be dying a lot. and 3 or even 2 seconds adds up....Make that transition happen in half a second. Get rid of that pink hand grabbing the guy if you have to. It's rediculous.
People have to watch the pink hand come from the sky to pick up the dead body, then another screen comes with the hand from the sky dropping off the pink guy. Get that out of there. Just let that transition happen in 0.5 seconds. let the screen flash or fade in or fade out or something. I don't know. MAKE 0.5 work.
It's annoying. You don't want to annoy your players.
you did a good job. i played for 5 minutes. my max is like 33. and that should mean a lot because im very busy now.. but i still played your games. AND i don't usually like games iwht pixel graphics, so you guys did some things right.
Jump, Hit, and Drop made me nervous the most.
duckbridge (Updated )
Thanks for your feedback, this is the kind of feedback we're looking for!
We appreciate it and you certainly make some valid points, especially with the death time and animation times. We will take note of your feedback and we'll try to make the transition time faster!